Fallout 1 level cap

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SPECIAL stats modify skills with a considerable bonus. All skills begin with a number of ranks equal to the SPECIAL statistic associated with it (for example:Perception 4 gives 4 starting ranks of Detect). Other skills, such as doctor, don't seem to benefit from anything over 100%, and don't really need to be that high to be useful.

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At the beginning of each player character's creation, they choose up to three skills to tag. The content is not described in full detail on this page. The use of lockpicks or electronic lockpicks will greatly enhance this skill. Covers a variety of hi-technology skills, such as computers, biology, physics and geology. A combination of martial arts, boxing and other hand-to-hand martial arts. Skills can also be improved by reading specific books or completing quests within the game. Also the setting of explosives for demolition purposes.